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2009 Central Kentucky
Youth Football Conference
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1. Members:
Danville, Garrard County, Mercer County
2. Annual CKYFC Meeting:
An annual meeting of league representatives whom
possess the authority to make league decisions
will be convened each summer prior to the
football season. .
3. Rule Changes:
Rule
changes or additions require a unanimous vote by
all Central Kentucky Youth Football Conference
member leagues. Each league gets one vote.
4. Age Divisions / Restrictions:
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6-7 year olds: no older than 7 on July 31
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8-9 year olds: no older than 9 on July 31
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10-12 year olds: no older than 12 on July 31
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Seventh grade students are prohibited from
participation. These students must
participate at the middle school level. No
exceptions.
5. Weight Restrictions on Ball Carriers:
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6-7 year olds – Ball carriers not to exceed
70 pounds without equipment.
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8-9 year olds – Ball carrier not to exceed
100 pounds without equipment.
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10-12 year olds – Ball carriers not to
exceed 140 pounds without equipment.
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Weigh – In: Weigh-ins will be handled at the
league level. Each player will be weighed
once preseason to verify eligible ball
carriers. Players will be weighed without
equipment.
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Weight Challenge: A ball carrier is subject
to one weight challenge per season.
Challenges must be issued before the last
game of the regular season
discreetly/privately by a head coach through
his league president and will be conducted
at a time scheduled by the Conference. All
leagues must be informed of the challenge
and results. Representatives from two
counties must be present during the
challenged weigh in. A challenged player
found to exceed the weight limit will be
ineligible to carry the ball for the
remainder of the season; however no previous
games will be forfeited.
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Helmets of ineligible ball carriers will be
marked on the lower, back of the helmet with
a sticker common to all leagues.
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Ineligible ball carriers may not line up in
the backfield.
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A play is dead when possession of the ball
is attained by an ineligible ball carrier of
the offensive team.
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Fumbles and interceptions can be returned by
any member of the defensive team
6. Residency Requirement:
Participants must live in or attend school in
the school district of their youth football
program
7. Team Selection:
When more than one team exists within a league,
the teams must be chosen by draft or some other
manner to prevent loading talent on specific
teams. The intentional concentration of better
players on one team is not permitted
8. Start of Practice:
Teams may begin practice no sooner than three
full weeks prior to the week of the first game.
The exact date will be determined at the annual
CKYFC meeting.
9. Rescheduling Requests:
All games must be played as scheduled. The
conference does not have the capacity to
reschedule all games affected by player or coach
absence resulting from Fall Break, vacations,
work obligations, family emergencies, etc.
therefore all games must be played as scheduled.
10. Game Rules
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KHSAA rules prevail in all situations not
covered by the below Conference rules.
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Field Dimensions:
80 yards in length. Preferably 40 yard in
width, however high school width is
allowed. Chains - 8 yards.
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Game Length
a.
6-7 year olds: 12 minute running quarters. The clock will be stopped only
for injury, timeouts, extra points and kickoffs.
b.
8-9 year olds: 8 minute quarters
c.
10-12 year olds: 8 minute quarters
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Halftime:
Halftime will be the length of one quarter,
6 or 8 minutes depending on division.
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Mercy Rule:
The clock will run continuously in the
second half when a twenty eight point lead
has been established.
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Overtime:
Three overtimes will be conducted according
to KHSAA rules with the exception that the
ball will be spotted on the 8 yard line
instead of the 10 yard line. Each team will
have a possession of 4 downs from the 8 yard
line in each overtime. A touchdown will be
followed by an extra point attempt per
conference rules. If there is no winner
after the third overtime the game will end
in a tie.
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Timeouts:
Three timeouts per half in the 8-9 and 10-12
year old divisions. Two timeouts per half
in the 6-7 year old division.
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Play Clock:
A 35 second play clock will be used in the
8-9 and 10-12 year old divisions. A 45
second play clock will be used in the 6-7
year old division.
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One coach is allowed on the field with the
team in the 8-9 and 10-12 year old
divisions. Two coaches are allowed on the
field in the 6-7 year old division.
Coaches must back out of the play when the offensive
huddle breaks. Defensive coaches must be
behind the deepest safety and should move
away from the play as it approaches them.
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Footballs:
A middle school football must be used in the
10 -12 division. Footballs used in the lower
divisions will be at the discretion of the
offensive team.
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Officials
a.
Officiating crews must include at least one certified official. When only
one certified official is used, he will serve as
the head referee.
b.
6-7 year olds: 2 officials recommended
c.
8-9 year olds: 3 officials recommended
d.
10-12 year olds: 3 officials recommended
e.
Home teams are responsible for arranging and compensating officials
according to the following schedule:
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Kicking Game:
a.
6 – 7 year olds:
i.
Live kickoff from 35 yard line. The ball
must travel 8 yards.
ii.
No Punt: The offense may elect to change
possession on fourth down at which time the ball
will be spotted 20 yards downfield from the line
of scrimmage.
b.
8 – 9 year olds:
i.
Live kickoff from 35 yard line. The ball
must travel 8 yards.
ii.
No Punt: The offense may elect to change
possession on fourth down at which time the ball
will be spotted 20 yards downfield from the line
of scrimmage.
c.
10 - 12 year olds:
i.
Live kickoff from 35 yard line. The ball
must travel 8 yards.
ii.
No Rush Punt - Live After Ball is Kicked
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Point After Touchdown:
a.
One-Point-Conversion: In each division a one-point-conversion may be
attempted by running or passing the ball from
the three yard line.
b.
Two-Point-Conversion: In each division a two-point-conversion may be
attempted by running or passing the ball from
the eight yard line.
c.
Two-Point-Kick: A no-rush placekick will be awarded two points. If the
ball goes past the tee the play will be whistled
dead.
i.
6-7 year olds: Kick from the 3 yard line.
10 foot crossbar.
ii.
8-9 year olds: Kick from the 5 yard line.
10 foot crossbar.
iii.
10-12 year olds: Kick from the 7 yard
line. 10 foot crossbar.
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Offensive Rules:
a.
No unbalanced line in the 6-7 and 8-9 year old divisions.
b.
Guard splits cannot exceed 3 feet from the center. Tackle splits cannot
exceed 3 feet from the guard.
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Defensive Rules:
a.
No Blitzing:
Linebackers, cornerbacks and safeties cannot
execute a predetermined blitz.
5 yard
penalty. Second blitzing penalty will be
unsportsmanlike conduct (15 yards). Note:
All defensive backs should be taught to read
and react to keys. Upon reading their key
defensive backs should instantly carry out their
assignment which may include blowing a gap,
attacking lead blockers, coming up field, etc.
We should see a defensive backfield react to
flow with playside defenders attacking and
backside defenders in pursuit.
b.
Defensive Schemes:
6-7 year-old teams must run a 4-3 defense. 8-9
and 10-12 year old teams may use the 5-2 and/or
4-3 defense. Defenses must be run per the
guidelines that follow:
c.
Man-On Alignment:
Interior defense must line head up or man-on
offensive linemen. This includes inside and
outside shade on the inside shoulder and outside
shoulder of the offensive linemen. An odd front
(5-2) must cover the center, tackles and tight
ends with the linebackers over the guards. An
even front (4-3) must cover the guards and ends
with linebackers over the tackles and center.
Linebackers cannot be stacked. Defenses can
slide to an unbalanced line at the 10-12 level.
d.
Interior Defensive Linemen:
From a seven-technique (inside shoulder of the
end) inward must line up in a 3-point or 4-point
stance
e.
Defensive Backs:
All DB’s (linebackers, cornerbacks and safeties)
must line up at least 3 yards off of the line of
scrimmage. Two deep safeties or a strong and
free safety may be used.
f.
60 Front:
Use of a six man line is permitted only in the
following situations:
i.
Inside the 3 yard line.
ii.
On 4th down with two yards to
go or less.
Note: All DB’s must maintain their 3 yard depth
and continue to read their keys. No blitzing.
All defensive linemen must line heads up.
11. Post Season: Postseason games will be hosted on a rotating basis between
conference members with the host paying expenses
from the gate.
A
single elimination playoff seeded by overall
record will conclude the Tom Thumb season.
Higher seeded teams will host first round games,
unless their league is unable to do so upon
which the lower seeded team will host. If
neither team can host, the game will be played
on the field of another conference member if
possible.
A bowl series will conclude the Mighty Mite and
Pee Wee season. The #1 team in the conference
will play the #2 team in the conference with
subsequent games matched accordingly; 3 vs. 4, 5
vs. 6, 7 vs. 8, 9 vs. 10, etc. Awards will be
handled at the discretion of each league for
their own participants.
12. Tiebreaker:
The tiebreaker procedure will be used only to
determine a league champion for purposes of a
postseason opportunity.
A. Two-Way Tiebreaker
In the event of a two-way tie in the standings,
the following tiebreaker system shall be used –
in order – until the tie is
broken:
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Winning
percentage of each team in head-to-head
competition.
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Winning
percentage of each team vs. the first-place
team, or their composite winning percentage
against any teams tying for first place.
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Winning
percentage of each team vs. the second-place
team, or their composite winning percentage
against any teams tying for second place.
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This process
continues with winning percentage vs. the
third-place team, fourth-place team, etc.,
as necessary, until the tie is broken and
seeding is complete.
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If a tie still exists after exhausting steps
1-4, the tie will be broken by a randomly
drawing seeds from a hat.
B. Three-Way (or more) Tie-breaker
In the event of a three-way tie (or a tie
involving more than three teams) in the
standings, the following tiebreaker system shall
be used in the order listed.
1.
The
winning percentages of the teams involved in the
tie vs. each other shall be compared. If one
team’s winning percentage is superior to the
others, that team shall be removed from the tie
and seeded highest of the teams involved in the
tie. If two teams subsequently remain, that tie
shall be broken utilizing the two-way tiebreaker
procedure.
2.
If
no single team has a superior winning percentage
after the comparison described in No. 1, but
multiple teams have the same superior percentage
to any other teams involved in the tie, those
teams with the superior percentage will be
compared using either the two-way or three-way
tiebreaker procedure. The team that has the
advantage will be seeded highest of all teams
involved in the original tie. The other team(s)
(the loser(s) of the appropriate tiebreaker)
will again be compared to the remaining teams in
the tie, beginning with step No. 1 of the
three-way tiebreaker.
3.
If
all winning percentages in the three-way (or
more) tie vs. teams involved in the tie are the
same, each team’s winning percentage vs. the
first-place team or teams tying for first place
shall be compared. If one team’s winning
percentage is superior to the others, that team
shall be removed from the tie and seeded highest
of the teams involved in the tie. If two teams
remain, that tie shall be broken utilizing the
two-way tiebreaker procedure.
4.
If
all winning percentages in the three-way (or
more) tie vs. teams involved in the tie are the
same, each team’s winning percentage vs. the
first-place team or teams tying for first place
shall be compared. If multiple teams have a
superior winning percentage to any other team in
the original tie, those teams with the superior
percentage will be compared using either the
two-way or three-way tiebreaker procedure. The
team that has the advantage will be seeded
highest of all teams involved in the original
tie. The other team(s) (the loser(s) of the
appropriate tiebreaker) will again be compared
to the remaining teams in the tie, beginning
with step No. 1 of the three-way tiebreaker.
5.
This process continues as necessary, comparing
winning percentages of teams in the tie vs. the
second-place team or their composite percentages
vs. teams tying for second place, third place,
etc., until all ties are broken and seeding is
complete.
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If all steps
above have been exhausted and the tie cannot
be broken, the tie will be broken by
randomly drawing seeds from a hat.
7/4/09
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